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Post by Infenyte on Feb 24, 2008 0:07:48 GMT 1
And here it is. The great creature book! The creatures will be sliced into three different groups:
1: Humanoids. Creatures with a good intelligence and the posibilty to interact with the human civalization.. These Humanoids will mostly live together with the human population and are seen as part of humanity
2: Dangerous Creatures. Creatures raoming around Denaugh. Conisiting of dangerous creatures, forming a threat to the daily travler, aswell as to the villages and cities of denaugh.
3: nautral Creatures: Creatures whom are neither humanoid or dangerous, mostly are consisting of critters and cattle. Do not serve as a threat to the people.
All will be on alphabetical order too!
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Post by Infenyte on Feb 24, 2008 12:40:12 GMT 1
HumanoidsDragoneaDragonea, are creatures wich has the characteristics of a dragon and human alike. Although they resemble a dragon, they are just a little larger then the average human and walk on two legs. Although they do have wings, there are only a very limited few whom acctually can fly. just 3% of the entire Dragonea population is able to fly. During the reign of one of the previous emperors, many captured Dragonea where send back to Denaugh as slaves. When emperor Ashnarin came to rule he disbanded the slavery. Anyone a few nobles still look down up the Dragonea as slaves. But the main body of people are seen them as fellow humanoids. The human/humanoid encounter in Denaugh is from a scale to 1 to 5: Meaning for ever Dragonea you encounter, you encounter atleast 5 humans.HumansThe Humans are the most in numbers, and are found all over Cameanathul. Humans are versatile creatures, living with their mind rather then relying on their instincts. Humans will always try to improve their way of living, sometimes in cost of the worlds resources and life. The human/humanoid encounter in Denaugh is from a scale 1 to 10: 9/1 meaning that for every 1 humanoid you encounter, you encounter atleast 9 Humans. LumaciThe Lumaci are a proud warrior race, living secluded in the Gravestone Border for a long time until humans found them and started trade's. Sinc ethen they have been spotted everywhere in Denaugh. Being accustumed to the cold chill temperature in Denaugh they are rarely seen outside the lands. The Lumaci rely more on their feral instincts then the humans, choosing body over mind and are very traditional in their old customs and will cast out any of their breathren if they do not live up to those traditions. The Lumaci are living together in small groups called "Lharr" or "Clans" in human tongue. They use caves as their homes and has been digged out by themselves. each "Lhar" has one leader, the "Arkai". The arkai is always male as this is the dominant kind of the species, and is always the strongest of the Lhar. The Lumaci are known for there feriocity in battle and can take quite a few blows before they die or pass out. Emperor Ashnarin has managed to obtain their services in time of war, mostly by forming trading post with the Lumaci. The Lumaci are also follower of Infenyte although they refer to him in their native tongue "Thrass" (Lame) Drawing of a Lumaci male: img258.imageshack.us/img258/8259/dcim0019be0.jpgThe Lumaci/human encounter in Denaugh is from a scale 1 to 50: 2/50 meaning that for every 2 Lumaci you encounter, you encounter atleast 50 Humans. 2 because they are very rarely traveling without their mate, whom is assignend to the male since birth.
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Post by Infenyte on Feb 24, 2008 12:40:49 GMT 1
Dangerous Creatures
Grimmik A Grimmik is a big hawk-like bird, two times it size and flying high in the air. They have besides there two eyes in their head a third, much larger eye located below their stomach, making them see what happens directly down below. Although mostly praying on animals and other birds they do tend to attack a lone traveler. The Grimmik is a loner, until spring starts. They then tend to group all together, looking for a mate. During these times it is best to stay away from their gathering spots as they attack anything on sight.
Living Steel When a warrior falls. His armor naturally falls with him. Mostly the armor is picked up and sold but as it remains there together with the body, there is a chance that the hatred the fallen warrior had when he died to his opponent will be molded together with the armor, together with the soul of that warrior. The armor will rise up, and derived by the hatred the dead person had, will life, searching for the rest of it's life for the person whom had killed it's master. During this search it will attack everyone in sight. Al you need to do to stop the living steel is strip the armor of each other, this is easier said then done. Once separated, the armor can no longer move, The soul of the dead warrior, however will still reside in the armor, being fed alive with it's hatred for the rest of it's eternal life. Only when the armor is molted and reformed will the soul find peace. Fun fact: There is a small change that once you encounter the living steel, the decayed body of their master is still rotting in it's armor.
Snow Wolf Snow Wolfs are found all over the Gravestone Border and are the cause of the many foolish adventures daring to scale the mountains. The Snow Wolf is very similar to a normal wolf, only they are slightly bigger and have a white fur. Snow Wolfs move in small packs of 10 or less, With only a single male as the alpha. A lone wolf scouts the environment ahead in search of a prey. Once found it goes back to inform the rest of the pack. They will then surround the prey from a distance, digging them selfs in the snow, the Snow Wolf can survive for days with a low body temperature, so they can take their time to lay low. Once their prey is close to one of the wolfs, it jumps out of the snow and leaps at it's target, giving a howl to alert the others to assist in it's attack. If they feel they are outnumbered they will use the same tactic to hide from their attackers, making them very difficult to hunt down.
Uncontrolled Zombie A zombie is one of the restless dead. It is said that an I'varin created the zombie but then died, leaving the dead to wander the world alone with only one thing in it's mind, to Kill until the zombie itself is destroyed. The only way of defeating a zombie is destroying it's brain. Cutting of their head works just aswell, since the mindless body cannot move without a brain, but it leaves the head behind, unable to move but still alive (or undead) rotting away slowly until a generous traveler will split it's brain. Although slow, a zombie can be a terrifying force, as sometimes it still remembers the skills it has when it was a living person.
Voriha Is is said that when two people whom sold their soul to evil come together, and a child is born, the child will have no heart and becomes a Voriha. A Voriha looks exactly like any normal person, except for their hair, teeth, eyes and tail. The hair is always black, and there eyes are that of a lizard, but blood red, the Voriha have sharp fangs, which they need since they are meat-eaters. Lastly the Voriha have a black devil-like tail. The Voriha are fast and nimble, mostly living in the city's on dark secluded spots, but they can also be spotted in the open plains. The Voriha do not have a consciousness, bringing them no remorse or shame in the actions they take. The strangest thing is: That whenever you are able to catch a Voriha with your bare hands, he or she will, by a magical force, have to become your servant, doing whatever you tell them to do. However the Voriha are allowed to make one command. I they ever fullfill that command, they are free again. a populair command the Voriha give are: If I am ordered to kill someone, I will do so and I am free, If I am ordered to protect yourself, I will do so and I am free or If I am ordered to shut my mouth, I will do so and I am free. Not many people have a Voriha as a servant, mostly nobles and strong, bave warriors ever managed to do this. Nobles simply pay a warrior to bring them a Voriha.
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Post by Infenyte on Feb 24, 2008 12:41:44 GMT 1
Neutral Creatures
Arnogh Big four hooved creatures used by humans to transport goods. Arnogh's have a thick long white fur to keep them warm, since it's habitat is in the snowy mountains. They also have two big tusks and one less larger horn on their heads wich they can attack their enemy's. This rarely is the occasions since the Arnogh's are a rather curious and non-voilent race. They are also easy to train, and their hair can be used for clothes, that is if you don't mind the smell.
Yirrel Small white-furred squirell-like creatures. Instead of one fluffy tail they have three. They are very curious about everything they do not know, and are often stealing these unknown items from a foolish traveler whom isn't paying attention. They are agile and swift making them almost impossible to catch without using a trap. They are also seen in small villages, stealing food and items from the villagers when they are not paying attention but stay away from the big busteling city's. The Yirrel can be kept as a pet although it will take a very long time and a lot of your nerves to tame it. Because of these they are sold for a high prize and are rarely seen at the markets.
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